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Enhanced Blood Textures
By: dDefinder
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Description
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Improved blood texture detail and increased resolution from 512 to 2048. Main plugin will adjust various blood settings such as size, blood duration on weapons, adding new textures and adding decal hit data to body parts. New screen blood textures will have more of a splatter appearance rather than a dot.

Also try Realistic Ragdolls and Force:
http://www.skyrimnexus.com/downloads/file.php?id=601

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Features
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    Main plugin:
    -Hit splatters will have its own texture that's not shared with world placed blood
    -Increase chances of blood splatters appearing by adding hit decal data to body parts of humans and creatures that had none set.
    -Increase duration for blood on weapons
    -Increase size to hit splatter and wounds
    -Changes to screen blood duration, size and amount. Will have a very short duration compared to vanilla.

    Textures:
    -New high resolution blood textures (2048x2048) for wounds, hit splatters, world placed blood and screen blood.
    -World placed blood will have a drier appearance
    -Removed lens flare effect from screen blood
    -Splatter appearance to screen blood textures
    -Wounds will be more bloody
    -More red hit spurts
    -Higher detail decapitation texture
    -World placed blood may still use hit splatters depending on the map creator

    Ini tweak:
    -Increase decal and wound lifetime.
    -You will now notice blood splatters on your character in 1st person

    Alternate files include:
    -No screen blood
    -Blur screen blood
    -Screen blood tweaking to duration and amount using esps.
    -Old splatter textures


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Current Version Changes
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*ALPHA 8*
-Added: Basic improvements on original decapitation texture.
-Added: Color edits to Hit spurts so that they are a bit more red rather than black.
-Edits to world placed blood to fix odd shapes in blood and adjust normal map

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HOW TO INSTALL
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==TEXTURES==
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"Extract" data folder into your Skyrim directory.
...\Steam\steamapps\common\skyrim

Yes to replace

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==Plugin==
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-Open the Skyrim launcher
-Click on data files
-Check "dD - Enhanced Blood Main"

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==INI==
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Not required but it will make decals last longer

-Goto:
...\Documents\My Games\Skyrim

-Open Skyrim.ini
-Find [Display] and added this line below it:
fDecalLifetime=9999.0000
-Save

-Open SkyrimPrefs.ini
-Find iMaxDecalsPerFrame=
-Change the number to 999
-Save


DONE


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Alternate Steps/Files
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Other Optional files are found as optional downloads in the download page. Main download should be installed first then optional.
http://www.skyrimnexus.com/downloads/file.php?id=60


To use vanilla screen blood:
Go to
...\Steam\steamapps\common\skyrimData\textures

Delete:
screenbloodalpha01opt.dds
screenbloodcolor01opt.dds

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How to Uninstall
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Delete the blood folder inside 
...\Steam\steamapps\common\skyrimData\textures

Delete dD - Enhanced Blood Main.esp

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     FAQ
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No "data files" option in the launcher
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Open SkyrimPrefs.ini. File can be found in:
...\Documents\My Games\Skyrim

Find [Launcher] and add this line below it:
bEnableFileSelection=1


No blood after fights
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Currently there is a small chance of blood appearing during combat and it will have random skew and transparency. That's how the game treats blood as of right now, until the CK is released. Try repeatedly hitting dead bodies and see if it works. If it doesn't then you may need to check "Load Loose files"


Textures are the same or don't work
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You may need to check "Load Loose Files" in the data files menu in the launcher.
To check if the textures are replaced. Go to Halted Stream Camp northwest of the Whitewatch and look at the bloodstains in the middle of the camp and see if it's different.


Blood on screen when I run over skeletons
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Not a mod issue. Requires possible mesh editing.


Sometimes hit splatters appear square or cut-off / blood is sometimes transparent
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Not a mod issue. maybe fixed with CK.


Make the game more bloody/gore
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Wait until the Creation Kit is out.


Basic things that are possible to fix when Creation Kit is out
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-By default blood indoors is brighter than outdoors. Shouldn't be like that
-To have different sets of blood textures for dragon wounds, hit splatters, and old blood. Currently they all share. (Limited with the current tools can't create new texture sets)
-Different wound textures depending on weapon
-New blood on weapon textures
-Hit splatters appear with every hit with no random skew and transparency 


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Change Log
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*ALPHA 7a*
-Adjustments to hit splatter textures,
-Fixed issue where some hand placed blood decals can be shaped into a thin line
-Minor edits to "detailed screen blood reduced" and made it as standard for screen blood
-Reduced screen blood duration

*ALPHA 7*
-Separated blood splatters from hits and those hand placed in the world
-New hit splatter texture
-New hit wound texture

*ALPHA 6*
-Attempt to increased blood splatter chance by adding impact data to body parts of npcs and creatures that had none set. (Will still have random skew or transparency)
-Increased blood splatter size from hits
-Increased wound size
-Added optional file: Detailed Screen Blood Reduced
-Up-res and shaping of default wound texture (No unique wound textures for each weapon type yet)

*ALPHA 5*
-Increase screen blood max amount to 10 and minimal size to 0.15
-Adjusted Normal map and increased size of alpha for blood splatters
-Added optional plugins for screen blood. The main plugin already makes changes to them with values of 10 for max amount with 8 duration. Use these if you want to change them.

Amount:
More Screen Blood - Max blood on screen 20 and minimal size increased
Less Screen Blood - Max blood on screen 4

Duration:
Longer Screen Blood Duration - 12 seconds
Shorter Screen Blood Duration - 2 seconds

*ALPHA 4*
-Made changes to normal map, alpha, and colors for splatters
-Reduced max amount of blood on screen from 35 to 8 (Was high for blur textures)
-Minor change to screen blood contrast

*ALPHA 3*
-Made detailed screen blood standard. Improved blurry screen blood available as an optional download
-Test for NMM update version errors for files that use letters

*ALPHA .2a*
ESP changes:
-Increased fade rate for screen blood
-Reduced blood screen duration from 20 to 8 seconds

*ALPHA .2*
-Created new blood textures. The current texture is meant for hit splatters. It may look out of place in dungeons. It will be fixed when CK is released so blood textures don't share with one another.
-New detailed blood texture option for screen blood.
-Removed the following files as they appear to not be used in-game: decalsbloodsplatter01.dds, decalsbloodsplatterblendaltalpha.dds
-New plugin that will change the following
-Blood on weapons to removal time increased to 9999 seconds

Screen blood changes: 
-Blood opacity will now always be near max.
-Max size increased by 2 times
-Duration kept the same but max amount of blood on screen increased by 10.

*ALPHA 1*
-Improved the existing default blood textures for map placed blood decals. Resolution increase from 512 to 2048.
-Created new screen blood textures that would match the default size.  Will have a splatter appearance.
-Added No screen blood optional file
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