PictureEffects Xojo and Real Studio Plugin

TextureRenderer Class

A class to do Texture rendering.

MPImageFilter
   TextureRenderer

class TextureRenderer

Properties

IgnoreAlphaIf set to true then the alpha channel of the source image will not be included in the destination image.
OriginalLevelThe amount of levels to use from the original image.
TextureColorSets the color of the texture.
TextureLevelThe amount of levels to use from the texture.
UseTextureColorSet this property to true to make the filter use a specific color for the texture instead of using averaging algorithm.
CPUCoreCount (Inherited) Returns number of detected CPU cores on the running machine.
ErrorCode (Inherited) Returns error code after applying the effect. This value is a Constant defined in the PictureEffectsError module.
MultiprocessingHint (Inherited) Use this property to fine tune CPU usage for this algorithm. By default this property is set to zero (Automatic). This property accepts all constants that are defined in this class.
ProgressHandler (Inherited) Use this property to use a progress class to get progress feedback from this function. This class must be a class that Implements the IProgressHandler Interface which is defined in this plugin.

Methods

RenderCloudsRenders Clouds texture onto a picture.
RenderLabyrinthRenders Labyrinth texture onto a picture.
RenderMarbleRenders Marble texture onto a picture.
RenderTextileRenders Textile texture onto a picture.
RenderWoodRenders Wood year ring texture onto a picture. (Fewer options)
RenderWoodRenders Wood year ring texture onto a picture. (More options)

Constants

CPU_USE_MACHINE_CORE_COUNT = -1 (Inherited) Uses exactly the number of available CPU cores in the machine. (Available here means on-line CPU cores, some laptops can put CPU cores off line in low battery situations)
CPU_USE_AUTOMATIC = 0 (Inherited) Takes into account number of available CPU cores on the Machine and also tries to select the fastest way based on developer rating for each algorithm and picture size. (In simple algorithms then the fastest path is sometimes 2 or 3 CPU cores and not 4 CPU cores because of the overhead of managing multiple cores). In more complex algorithms then 3 or 4 cores are almost always faster than 2 cores.
CPU_USE_1_CORE = 1 (Inherited) Uses one CPU core.
CPU_USE_2_CORES = 2 (Inherited) Uses two CPU cores. This setting will also work on machines with less than two CPU cores, but it will be slower or best case same speed as using the correct setting for such machine.
CPU_USE_3_CORES = 3 (Inherited) Uses three CPU cores. This setting will also work on machines with less than three CPU cores, but it will be slower or best case same speed as using the correct setting for such machine.
CPU_USE_4_CORES = 4 (Inherited) Uses four CPU cores. This setting will also work on machines with less than four CPU cores, but it will be slower or best case same speed as using the correct setting for such machine.
CPU_USE_5_CORES = 5 (Inherited) Uses five CPU cores. This setting will also work on machines with less than four CPU cores, but it will be slower or best case same speed as using the correct setting for such machine.
CPU_USE_6_CORES = 6 (Inherited) Uses six CPU cores. This setting will also work on machines with less than four CPU cores, but it will be slower or best case same speed as using the correct setting for such machine.
CPU_USE_7_CORES = 7 (Inherited) Uses seven CPU cores. This setting will also work on machines with less than four CPU cores, but it will be slower or best case same speed as using the correct setting for such machine.
CPU_USE_8_CORES = 8 (Inherited) Uses eight CPU cores. This setting will also work on machines with less than four CPU cores, but it will be slower or best case same speed as using the correct setting for such machine.

Supported Platforms:

  • MacOS X Carbon
  • MacOS X Cocoa
  • Win32 - Windows
  • Linux x86

    Unsupported Platforms: