Method | Defined By | ||
---|---|---|---|
QuadTreeNode(maxDepth:int = 5, size:Number = 10000, height:Number = 1000000, centerX:Number = 0, centerZ:Number = 0, depth:int = 0) | QuadTreeNode | ||
![]() | acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. | NodeBase | |
[override] | QuadTreeNode | ||
isInFrustum(planes:Vector.<Plane3D>, numPlanes:int):Boolean [override] | QuadTreeNode | ||
![]() | isIntersectingRay(rayPosition:Vector3D, rayDirection:Vector3D):Boolean
Tests if the current node is intersecting with a ray. | NodeBase |
QuadTreeNode | () | Constructor |
public function QuadTreeNode(maxDepth:int = 5, size:Number = 10000, height:Number = 1000000, centerX:Number = 0, centerZ:Number = 0, depth:int = 0)
maxDepth:int (default = 5 )
| |
size:Number (default = 10000 )
| |
height:Number (default = 1000000 )
| |
centerX:Number (default = 0 )
| |
centerZ:Number (default = 0 )
| |
depth:int (default = 0 )
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findPartitionForEntity | () | method |
override public function findPartitionForEntity(entity:Entity):NodeBase
Parameters
entity:Entity |
NodeBase |
isInFrustum | () | method |
override public function isInFrustum(planes:Vector.<Plane3D>, numPlanes:int):Boolean
Parameters
planes:Vector.<Plane3D> | |
numPlanes:int |
Boolean |