Classes
 ClassDescription
 ColorMaterial ColorMaterial is a material that uses a flat colour as the surfaces diffuse.
 ColorMultiPassMaterial ColorMultiPassMaterial is a material that uses a flat colour as the surfaces diffuse.
 LightSources Enumeration class for defining which lighting types affects the specific material lighting component (diffuse and specular).
 MaterialBase MaterialBase forms an abstract base class for any material.
 MultiPassMaterialBase MultiPassMaterialBase forms an abstract base class for the default multi-pass materials provided by Away3D, using material methods to define their appearance.
 OcclusionMaterial OcclusionMaterial is a ColorMaterial for an object, that hides all other objects behind itself.
 SegmentMaterial SegmentMaterial is a material exclusively used to render wireframe object
 SinglePassMaterialBase SinglePassMaterialBase forms an abstract base class for the default single-pass materials provided by Away3D, using material methods to define their appearance.
 SkyBoxMaterial SkyBoxMaterial is a material exclusively used to render skyboxes
 SpriteSheetMaterial SpriteSheetMaterial is a material required for a SpriteSheetAnimator if you have an animation spreaded over more maps and/or have animated normalmaps, specularmaps
 TextureMaterial TextureMaterial is a material that uses a texture as the surface's diffuse colour.
 TextureMultiPassMaterial