![]() Droplet This turns into a cloud immediately upon placement, destroying anything beneath as well as occupying valuable space in the sky. Though a cloud may only be removed with the help of a star, a single star can remove up to five clouds at the same time. Place your droplets with this in mind. |
![]() Balloon The balloon lifts any regular piece up and away from the game. Use this to get rid of badly placed pieces. |
![]() Rotator This handy piece rotates any regular piece that is not a crossing 90 degrees in the direction pointed to by the arrows. Change direction by rotating the rotator. |
![]() Expander Both ends of this piece extend as far as possible on placement, making it useful for quickly filling large gaps in a loop. For the purpose of bonuses an expander placed where it cannot expand is counted as a regular piece. |
![]() Morph An indecisive blob that tries to turn into the most useful regular piece possible wherever you place it. Note that the Morph does not plan ahead. Beware of using it where you need it to be a particular piece and it is far from obvious which piece that is. |
![]() Frozen piece This persistant piece comes in three temperatures and thaws into the next warmer type when used in a loop rather than disappearing as normal, eventually becoming a regular piece. With some housekeeping you can use this to your advantage and simultaneously make several identical loops by connecting frozen pieces only. |
![]() Steel piece The most difficult piece to get rid of, the steel piece can only be removed in one of three ways: by using it in a loop of nothing but steel pieces, by clouding it with a droplet, or by using a star on it - something that could prove very rewarding. Does not normally appear on medium difficulty and lower. |
![]() Star The most useful of the commonly appearing special pieces, the star will - depending on where you place it - remove clouds or segments, thaw frozen pieces, boost your score, or even grow a new lemon. While stars are usually plentiful, there can never be enough. Striking a good balance between all these options is a key factor for a successful game. |
![]() Mystery With a dozen different effects ranging from the incredibly helpful to the downright disastrous, this rare piece can turn the tide of a game completely. If you are not a gambler, you might want to sacrifice a lemon just to avoid its effects, but then... who knows what you'll be missing. |
![]() Multiplier If a multiplier piece is used in a loop, the entire loop score is multiplied by its value. If several multipliers are found in the same completed loop, they are added together before the score is multiplied. A x2 and a x3 in a loop will multiply its score by five. |
Some incredibly rare and amazingly powerful specials are left for you to discover.
Levels go up based on placed segments and/or completed loops depending on your playing style, to ensure you get a smooth difficulty progression whether you go for quantity or quality in your loop making.
While the score you get from completing a loop is not directly affected by level, many bonus multipliers and additional scores are. For instance, the bonus received by sacrificing a star in empty sky increases with every level, and clearing the sky of loop segments at a higher level can be very rewarding.
As the levels go up, the time you get for each new segment is reduced. The appearing segments also become longer and more complex and there is a higher frequency of special pieces to contend with.
First you make a really big loop, getting a x3.0 size bonus applied to
its
points value.
Loop score multiplier so far: 3.0.
Loop score multiplier so far: 3.5.
The next loop you make is nothing special and so the multiplier is reset and you'll have to work your way up from x1.0 again.
Nearly twenty different kinds of bonuses may be awarded. With some luck
and clever
planning you can grow the multiplier indefinitely, getting insane
points with
each loop you make. This is the key to the really big scores.